The Creator Experience – By Koopa
Levelhead is definitely not Mario maker 2, but I don’t mean that in a bad way. When you begin to explore the individual parts for making your level out of, it is easy to see some differences. Mario maker 2 has lots of things ripped straight out of their respective Mario games, making it much easier to create traditional Mario levels, meanwhile Levelhead features many other parts much better for use in machines and contraptions. On a technicality, almost everything you could do in Mario maker 2 you could do here, minus a handful of mechanics and visual things.
So you have all these great tools for creating great levels, but how do you get people to play your levels? Well, this is where Levelhead has a great mechanic that should be in every level editor and sharer game out there, exposure bucks. Exposure bucks are gained by playing peoples levels and can be spent to make good levels you play seen by more people or to make more people see your levels. Now, this sounds like a hindrance for creators but it just simply isn’t human to play other people’s gorgeous levels, and overall it means other people will play your levels to get their levels out there.
The one very very teeny thing wrong with Levelhead is the graphics. Don’t get me wrong they are obviously gorgeous and there are a handful of cosmetic strategies and change-ups you can employ, but everything quickly starts to feel a bit dull, repetitive and samey. There just aren’t enough visual options for my liking.
The actual making process is very simple with the creation interface not at all interfering with your canvas (I’m looking at you Mario maker 2) allowing for your ideas to flow freely and easily onto the level. Everything is easy to find and understand. Plus it is really fun to have your friend, sibling or even noob parent in on the creative fun. Alternatively, you can use them as your slave to make levels get done faster.
Overall levelhead makes for an awe-inspiring creative experience, with endless possibilities for fun and fantastical contraptions. Also every time you ship a level there is an awesome dance party so that is pretty awesome.
The Players Experience – By Dash
Levelhead is quite similar to Mario Maker 2 in the sense that the controls are nice and simple. The physics are quite similar as well. A big difference is the grab cord. With this, you can grab several different items. It really adds another level of play. Although the range is limited the use is unique. There are a few little additions that give it more depth like the fact that a down throw in the air gives you a slight boost. There are platformer levels, puzzle levels, and battle levels. There are probably other genres of levels I haven’t found yet. All the parts have a distinct look so you don’t mix them up. The powerups are all distinct and have fun effects. The removal of a run button seems weird at first but it is fine after a while. You die super quick too which is good. The multiplayer is pretty fun too whether you’re playing together and being nice or throwing each other around like basketballs.
The exposure bucks are a bonus. If you play a lot then you will have enough to instantly get your level up to the top. This means that the more you play the more people play your levels. These are nice little incentives to make if you play a lot. Overall the controls are smooth, the levels are great and the exposure bucks are nice.
For Parents: – By A Dad
- It has an in game currency that DOESN’T require real money and encourages creating
- It has co-op modes for both creating and playing so siblings can team up.
- The level editor is easy to use ( noob parent accessible) so mum and dad can join.
- The price is great value at $10-$30 less depending on your game platform.